There are some key Xe HPG (and thus Arc) nuances gamers need to be aware of, however. Like all modern GPUs, Arc dynamically adjusts its clock speeds depending on what you’re doing. It’s also worth pointing out that the clock speeds are an average of the expected frequencies hit during low-load and high-load tasks. Intel’s Xe HPG architecture isn’t directly comparable to Nvidia or AMD’s architectures, so don’t get caught up trying to slice and dice GPU configurations between the rival lineups. But in the best-case scenarios, Intel’s Arc A750 and A770 deliver truly compelling value in a mid-range graphics market left largely unsatisfied by AMD and Nvidia during a debilitating years-long GPU shortage-and Arc’s initial ray tracing performance already outshines Nvidia’s second-gen RT implementation. Some rough edges remain, and Intel’s unique GPU architecture won’t perform to its full potential in every system, or in every game. The company’s software woes are well-documented at this point and contributed to Arc launching a full year later than expected. Sure, the entry-level Arc A380 already trickled onto store shelves, and Arc laptops appeared earlier this summer, but for PC gamers, the Arc A7-series launch is Intel’s first true challenge to the entrenched Nvidia/AMD duopoly. Today, we’re reviewing Intel’s first proper desktop graphics cards, the $289 Arc A750 and $329 Arc A770 Limited Edition. Despite those quibbles, it’s an encouraging start to Intel’s GPU ambitions.Īfter months-nay, years-of teasing and promises, a new era of graphics card competition is finally here. The Arc A770 Limited Edition is a graphics card that offers great value in some scenarios, but too many frustrating caveats to outright recommend. XeSS works well, but only in a handful of games.Bad performance without PCIe Resizable BAR active you need a modern computer.A PC version is expected in Q1 2016, followed by a PS4 port in Q4. Rise of the Tomb Raider is the sequel to the 2013 reboot of the iconic franchise, and is scheduled to release for Xbox One and Xbox 360 on November 10 in North America and November 13 in Europe. It is being suggested that the resolution has been reduced in the game’s cinematics in favour of allowing the developers to apply more complex graphical effects, highly detailed textures and shaders when showing close-ups of protagonist Lara Croft and other characters in the game. Meanwhile, Rise of the Tomb Raider’s gameplay is expected to run at a native 1080p, as confirmed by Horton back in July. Game director Brian Horton reached out to Power Up Gaming earlier today to clarify that cutscenes in the game will be rendered at 1440 x 1080, not the 900p we previously reported via gaming outlet Gamersyde. This rather unorthodox resolution offers an eight per cent resolution improvement over 900p, as well as limiting upscaling to the horizontal axis. Rise of the Tomb Raider developer Crystal Dynamics has today cleared up some confusion over the timed exclusive’s resolution and graphical fidelity on Xbox One.
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